Made this thread to share videos of cool flowstorm runs
Feel free to post yours too ^^
You can use this tag to embed video to your forum post "[.video] url of your video [/video]" (remove the dot from first tag)
I'll add more of my runs later if I happen to record them
Shooting Range fuelrun (0.86)
I try to get as much speed as I can from shooting the 2 bullets at start. Doing this well is crucial in how much fuel is needed to get to 3rd target in top left corner. Rest of the track I do without any fuel.
When sliding to the double targets after 3rd I turn the ship to left before slide ends so I jump little further to crash the lower target consistently.
Before the last target I jump over the starting pipe by using leftover bullet. This doesn't need much force and hitting the last target is easier if next landing is as soft as possible.
Learning Curves fuelrun (0.00)
This one is kind of a trick with optimizing speed of the ship by shooting max-charged bullets at optimal points of flight.
At the start of run let ship slide a bit to left in order to "pipeboost" by rotating after landing spike has crossed the edge of starting pipe. Pipeboosting is useful in many other levels too.
Hard part is the vertical part of the track. Charging of bullet must be started during the upward curve so it can be shot as soon as the rotation of ship is complete. Rotating the ship correctly here is really difficult to do as both the timing of bullet + timing and amount of rotation need to be near perfect. Rest of the level plays itself out