Hey pipi, thanks for the feedback!
Mouse turning is something other players have requested as well (For some reason)
, so that's coming in the future! It has a few issues though, especially when playing for the
timer, where you need to be able to quickly fling yourself off edges and jump.
The turning is currently boolean. You either turn at max speed, or you don't turn. We could implement an optional ramp, so that the ship's rotation accelerates a bit instead of instantaneously turning at the max speed, so it's easier to make slight adjustments. We're also thinking about allowing slow rotation when using a joystick.
The landing gear is a bit picky, but what's more sensitive is turning while landing, which seems to be the most common issue. The most important part is to never, ever turn your ship as you land, going into a slide.
We're most likely not implementing magnet sliding in the current rocket, but we'll have multiple rockets, so it might be a feature in one of those.
It could also be a feature in the level editor, to place parts of the track that are magnetised.