Thanks for your feedback!
As you've probably seen in the previous threads - It seems like most players (myself included) don't really like the shooting levels, in the sense that they would be more fun to play simply if they didn't have targets in them. They feel as if they're in the way or an additional, unnecessary objective, rather than being the main objective.
That said, I think shooting works much better in non-linear levels like Shooting Range, rather than linear levels like Learning Curves and Escapade. But even in non-linear levels, there will be a quickest path, essentially making it linear after you've figured it out.
What I do like about it though, is the ability to do target practise singleplayer, but then again, that can simply be in the form of a training level with infinitely respawning targets in random locations instead.
I haven't played altitude! And I'm not sure if mouse aim would make things easier, unless the grenade is directed towards your crosshair :)
It's a big question, but I think we might have to remove the shooting race mode in the end.
Don't take it out - I'm with Kamyl there, it's a matter of taste. That I had trouble getting used to it doesn't mean I think that the shooting race mode doesn't deserve to be in the game.
Also, about the crosshair:
What I had in mind was a crosshair floating some 150 pixels in front of your rocket - not as an actual cross hair, but more as an aiming help that makes it easier to see in which direction you're shooting. Yes, you can already see that now because the rocket is triangular, but it's also rather short, and I THINK it would help me.
(As far as I remember, in Altitude, the crosshair works not only for steering but also handles throttle - the further away you point the crosshair, the faster your plane will go. I was thinking about using the same principle not for thrust, but for the power of your shots..but then again that would go against the idea of having to charge your shots before you can fire them.)