I don't care for storyline either. Not in this game. I do love games that has a lot of cutscenes, like Max Payne (especially MP3, if it comes to actual cutscenes). Mafia or GTA series are another examples. I played GTA mostly only for cutscenes and funny characters. Half Life series has the greatest storyline ever, and I can play it over and over not speedrunning, but just to feel the story again. As much as I like storylines (as long as I don't have to read hundreds of walls of text) and cutscenes in games and don't mind if I only watch and don't play the actual game half the time, that much I just don't care for storyline in Flowstorm. But maybe you'll surprise me and I'll change my mind, if you still going to make it.
When it comes to PR/word usage, we've always wanted an honest approach, not forcing opinions into people with exaggerations. Underpromise and overdeliver, so to speak. That said, we could have pushed the difficulty of the game much harder, in a more exciting way!
I'm such person too, but it's actually a problem in most cases. You could think if the game you made is really good, you don't need to say anything, because people will love it when they see it. Sadly, it's not always works that way. I hate to exaggerate my work too, but it seems that sometimes you need a little.