14 Forum posts
3 Levels awarded
Dynamic elements could really spice up the levels, especially when it comes to higher difficulties. These things may seem crazy, but remember that it's up to level designers to use these tools intelligently and not cram all of them into every map.
In this thread i aim to list a things I'd like to see. Feel free to post and add your own.
Stuff that moves around
Moving shape - Everything from platforms to triangles to blobs moving around, typically following a path or loop. Could be triggered to start/stop by something and starts either on/off. I guess this counts as a continuous change or gradual change.
Rotating shape - same as above, but should be able to work on its own but may also be combined with a Moving shape (into a rotating moving shape). Continuous change or gradual change. Both these two are the backbone of any dynamic solid shape in a map. Think a big revolving door type of obstacle or crushers, just to give some examples.
Stuff that sits still but performs some action
Doors - Open a pathway that was previously closed. Opened either by a trigger, objective or key of some sort. Doors open very fast, but not instantly. Gradual change
Laser gate - Same function as Doors. Laser gates open instantly. Are not solid, but destroys the ship on contact, projectiles may go through(?). Instant change
Glass? - Solid but shatters shortly after you touch it or shoot it. If placed in a horizontal gap, sliding across glass is possible, but leaves a open glass-less hole behind you as it shatters. Only breaks where you touch or shoot it, does not shatter the entire glass surface at once, assuming it's a fairly large section. Gradual change
Physics prop spawner/cannon - A way to spawn phys props. For example a big metal ball that rolls around your level (probably not suitable for most levels, but very neat in ones designed for it). Or firing smaller balls that break on impact with any surface (a regular cannon). The more customizable the better (force, angle, size, projectile type, shot delay etc). Instant change? it spawns things...
Forces and fields or whatever
Forcefield - We have this already. Needs options to unlink the direction of push and rotation of the forcefield shape. A strength value. And all 'fields' shape should be customizable, not just a square. - continuous change
Anti-gravity - a volume that disables gravity - continuous change
Control-lock - a volume that disables controls. Bloody dangerous but I think it can work in specialized levels, and if used in moderation - continuous change
Wormhole - A point that has gravitational pull based on wormhole size, a deathtrap if you don't have the speed to leave the center (just make it kill you if you can't leave the absolute center for >1 second), harmless to fly though otherwise, apart from it most likely altering your path. - continuous change
Triggers and other junk
Trigger volume - You know what this is, touching activates something. Two settings: trigger once only, trigger while touching only. Instant change
Button - Press or shoot to trigger something. Two settings: Trigger once only, Trigger multiple times as button resets after a delay. Instant change
Key - Could be some other object if keys isn't your thing. Similar to Button, you touch and something is triggered. Instant change
Some wishes better than others, I just wrote down anything that i think could be put to use at all, not necessarily in a good or enjoyable way, but usable non-the less .